Type Knight Review


Proving that words have power, chaikadev’s Type Knight has players fighting foes with the wonders of the alphabet. Tasking players with typing against a profane sea, should keyboard warriors enlist?
Type Knight Review


Thursday January 01, 1970

Taking cues from titles like Typing of the Dead and Mario Teaches Typing, the entirety of Type Knight requires the use of your keyboard. Players take the role of a knight that faces off against the forces of evil in a cemetery. Though the plot does nothing new, the solid sprite work and music help to create an atmosphere that looks as good as it plays.
As players slowly traverse the land, skeletons, bats, specters, and sorcerers all set to put an end to your journey. No need to fear though – each and every last one of these foes can be disposed of through the power of words. By typing out such varied words as “Pavlov” and “orgy,” our hero lets out a swipe of his sword that deals out massive damage. Put simply, this is one title that gives essay writers, office clerks, and members of the PC master race a distinct advantage.
This might seem like a simple premise, and it is, but the way the game challenges the player gives Type Knight depth. Multiple threats come forward at any given time, and a typo can create a distinct disadvantage. Certain foes also take priority, so a keen eye and fast fingers will help turn the tides of battle. Those who do especially well can take advantage of score multipliers – a welcome addition to the formula. Treasure chests also dot the landscape, and a health meter offers some leniency when it comes to perfection.


Thursday January 01, 1970

A shield also adds a wrinkle to the formula, having players type out a word to stand guard against specific threats. If one feels that the verbage dished out is too easy, three different difficulty settings can be utilized. Though it is never unfair, even the most hardened of desk jockeys may struggle with its more challenging settings.
When all is said and done, players will be judged by their overall score, their WPM, and their precision. Data nerds will likely appreciate these stats, and though there are no online leaderboards, those traversing solo can take a gander at a number of statistics Type Knight tracks in a dedicated menu.
It’s just a shame that there is not a lot to this package. Achievements tied to score and not taking damage against certain foes are available, but most players will see the majority of its elements within the first 30 minutes of play. Those looking for an added challenge can import their own text from the clipboard, or can partake in the “text flow” mode that has foes come in the order of the imported text. Despite all of this, more variety with its stages would have been welcome – what is here is solid but limited.
Type Knight successfully combines typing mechanics with gripping gameplay, but its small scale prevents it from it having long term appeal.


Thursday January 01, 1970

This review of Type Knight was done on the PC. The game was purchased digitally.

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