Fly Punch Boom: First Impact! Review


Over-the-top action meets rock-paper-scissors in Jollypunch Games’ new fighter Fly Punch Boom: First Impact! A taste of things to come, should players get fired up and ready to throw down?
Fly Punch Boom: First Impact! Review


Thursday January 01, 1970

More often than not fighting games don’t need any sort of justification for their bouts, but there is some lore to be found in Fly Punch Boom: First Impact! The cast and crew are made up of Punchies, which are immortal sexless beings that reproduce through combat.
If that sounds strange to you, it only gets weirder from there. With bouts coming in 1v1 and 2v2 varieties, the average match features the same flying and fighting made famous by shows like Dragon Ball Z. Though this title has a crude art style that would be right at home on Newgrounds, it certainly has personality in spades. Taking the role of such legends as Shin, Armoir, Groovis, and Skelly, players must whittle down their opponent’s health bar with pummels and charged attacks.
The premise might be all too familiar, but the mechanics are anything but. Players can dash forward at any given time and deliver a good ol’ fashioned pummeling if they time it right, but the meat of the combat lies in its rock-paper-scissors-style clashes. With a press of the X button, players can choose if they want to hit, throw, or counter. The thing is, hits beat throws, throws beat counters, and counters beat hits.


Thursday January 01, 1970

This sounds like an interesting premise on paper, but these guessing games somewhat work against the rest of the game. Flying around at supersonic speeds, only to pause the action to make a guess, is absolutely jarring, grinding things down to an absolute halt. In addition, it can oftentimes be hard to read what your opponent is going to do – there is a healthy dose of luck involved in Fly Punch Boom: First Impact!, and not exactly for the better.
To make matters worse, there are a number of hazards that can spell instant death for those that succumb to them. Falling towers, furious fish, and cat eye structures can take players down if they don’t time a meter just right. The sheer pace of the game makes it hard to react to these types of moments; if one has a few cups of coffee mixed with some Adderall, they might have a chance at coming out with their head intact.
Being the “First Impact!” version of the game, there is still a fair amount of content that is under lock and key. A number of characters, along with their “cosplay” variants are unavailable in this version. In addition, a number of stages cannot be chosen. Still, for what is essentially a demo, there is a fair amount to play with here.
Fly Punch Boom: First Impact! is chock-full of pure kinetic energy, but the rock-paper-scissors-style combat doesn’t quite read the room. There is plenty of over-the-top action to be found here, but don’t be surprised if you feel there’s a bit too much luck involved with its proceedings.


Thursday January 01, 1970

This review of Fly Punch Boom: First Impact! was done on the PC. The game was freely downloaded.

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